Wednesday, November 28, 2012

QRemesher

QRemesher

From ZBrushInfo

 
Image:4R4-26.jpg


Important Note: On Mac OSX, QRemesher is only compatible with Mac OSX 10.6 and higher.


On the left, the original model as created through Unified Skinning. The middle and right show new topology generated by QRemesher with different polygon density settings.
While classified as a plugin, QRemesher is fully integrated into ZBrush. It is the result of the collective efforts of both Pixologic and Verold. As its name suggests, QRemesher is an automatic remeshing/retopologizing function. As with UV Master (the automated UV mapping plugin for ZBrush), QRemesher has a number of user controls to enhance its automated retopology systems.
The QRemesher solution will recreate a new polygonal structure for your model, with a controlled flow of polygons and a global polycount value. In just a few seconds you can convert a 200,000 polygon DynaMesh to a 10,000 poly retopologized model. From there you can project all the fine details from your original sculpture, easily generate UV's with UV Master, and ultimately create your Vector, Displacement, Normal and Diffuse maps.
A fully automatic solution will give very good results for most of your needs, but there will of course be times when you might need more control. For that reason, QRemesher can control local polygon density through masks. It also allows you to draw control curves on your original model to drive its polygon flow and edge loops.
QRemesher can be found in the Tool >> Geometry sub-palette. It requires a PolyMesh3D object such as an imported mesh, DynaMesh or ZSphere adaptive skin. If you wish to use it on a parametric primitive you will need to first use the Make PolyMesh 3D feature. If your model is a ZSphere or a ZSketch in preview mode, you must first create an adaptive or unified skin before you can use QRemesher.
QRemesher does for your topology what UV Master did for UV mapping. It removes yet another creative barrier that often stands in the way of true artistic freedom. With QRemesher you can focus even more on the creative process of model creation and leave the technical hurdles behind!






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