Friday, November 9, 2012

Understanding Zspheres




Unified Skin

Image:Vamparmor_groups.jpg
ZBrush artist: Geoff Priest
The Unified Skin has been improved greatly to give the capability to create smooth polygroups with edge looping around designated parts of your mesh. The new features and settings will improve the result of your ZSketch models. With the new Polish and Border features you can sketch out anything imaginable and have a smooth polygrouped mesh after.
  • To generate a Unified Skin for ZSpheres: while in ZSpheres mode, Press A to generate an adaptive preview. Then press "Subtool:ReMesh all" to have a new Unified skin added as a subtool.
  • You can use the "Subtool:ReMesh all" to generate unified skin for any combination of ZSpheres, PolyMesh3D and parametric subtools objects.
  • After generating a unified skin from ZSpheres, you can select the new subtool and click "Project All" to project the ZSpheres volume to the new unified skin.
Image:UnifiedSkin_Submenu.jpg
The new Polish SurfaceBorder, and Allow Tri will only be available when using ZSpheres or in ZSketch mode.
  • Polish Surface: This will apply an over-all smooth polish to the entire surface.
  • Border: This will add border edges around each polygroup. If the setting is set to 6 then there will be 6 rings of border around each polygroup.
  • Allow Tri: When using Border and this slider you will be allowing triangles in your mesh when the Unified Skin is created.
Image:Vamparmor_small.jpg
To follow a step by step technique using GroupsLoops and Masking by Polygroup see Vamp Armor by Geoff Priest







ZSpheres: Adaptive Skin












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