Sunday, December 30, 2012

Hair Sculpting Tutorial

1090_tid_Sph_headstudyfinal.jpg

Introduction

The following are some of my observations while learning the new features in ZBrush. It is my hope that this process will help shed light on achieving a unique look as well as open new ideas for other techniques.

Blocking It In

The goal was to add hair to a pre-existing head. Looking for a suitable base form for the hair, I settled on the Sphereinder3D tool, which has been a resident in the ZBrush tool library since I can remember. I immediately opened the Tool>Preview window so I could see the changes I am about to implement below.
Going to Tool>Initialize, I set:

- Coverage to about 270.
- In the Deformation section, I set Rotate with only z highlighted, to 45.

In the Preview window you will see what will be the front of the head.

Returning to the head, I pressed Tool>Subtool>Append to add the hair base to the Spereinder3D tool. Tool>Deformation>Offset was used to properly position the hair base. Once it is in the general vicinity that I like, I pressed Preview>Store to make this the new default position of this tool.

1090_tid_Sph_head_01.jpg
Now on to shaping the hair. I pulled on it with the Snakehook brush and a Dots stroke. Keep in mind that you want as evenly a distributed mesh as possible so I used the Nudge brush and Smooth brush to even things out as much as possible. If you were to pull the front of the hair down the forehead some, you would notice some stretching from the rest of the hair base. Use the Smooth brush from the dense mesh area to the sparse mesh area and you will see it average out more cleanly. The Nudge brush also speeds this process up as well. You want to do this before dividing.

1090_tid_Sph_head_02.jpg
I then proceeded to block in the hair with the Standard and Pinch brushes. Stroke was set to Freehand with a Mouse Avg of about 4 and the LazyMouse was pressed.

The trick I was trying to pull off was the illusion of the hair growing from under the head so I needed to try to keep the beginning of the hairline just under the head. I wanted to give the hair base enough ‘runway' to start a stroke under the head and get it to surface as a strand of hair. You may need to toggle on/off the visibilty of the head subtool to get the look you want. If you get to a point to where you are starting to like your results then save everything.



1090_tid_Sph_head_03.jpg
1090_tid_Sph_head_04.jpg
I kept my hair base a primitive 3D tool until near the end after I divided it several times. But at some point you may want to make a polymesh 3D tool out of it. It's up to you. If you plan on going with mesh projection later on, it may not be necessary as you will most likely retopologize.


Adding Strands of Hair with ZSpheres

My next step at giving some dimension to the hair is to add strands of hair that appear independent of rest of the head. For this I used the new Convert To Main feature that has been added to the Zsphere tool. After selecting the Zsphere tool, I went down to Rigging where I pressed Select to choose the hair base ztool I just finished working on.

Go to Topology and press Edit Topology. You can now click across the hair base where you want the strands to flow. When finished with a strand, I typed e (scale) and went back to click on the parent zsphere again to reselect it and then typed q (draw) to redraw a couple more strands from the origin.

1090_tid_Sph_hair3_01.jpg
When I was ready to start shaping the strands, I pressed Convert to Main under Topology. Now unpress Edit Topology and the zsphere strands should appear.

1090_tid_Sph_hair3_02.jpg
To get them to appear thicker than what they are, press Scale and then hold down the Alt key while you click and drag to the right on the zsphere stem that lies between the first and second zsphere. This should grow the branch without scaling the zsphere's positions. You will now want to scale individual zspheres to taper the size you see fit as well as move in and out of the hair base

1090_tid_Sph_hair3_03.jpg
To cut the strands loose from the parent, Alt+q click on the stems that lead the parent zsphere to the strands. When you are ready to append the strands to the rest of the head, go to Rigging
and press Delete and the zspheres will now be added to the Subtools.

1090_tid_Sph_hair_06.jpg
Once the zsphere hair strands are added to the subtools, you can refine the integration of the strands with the rest of the subtools. The LazyMouse was a key player in carving lines down the curving strands. Don't forget to use the
ReplayLast stroke feature for emphasis and further definition of strokes you liked. Here's an image to help see a process that helped define the hair strands.

1090_tid_Sph_steps.jpg

Steps 1 and 3 are tool preparation steps. Step 2 works best if applied in a single stroke. On that note, step 4 works best if the model is not moved at all since step 2. Step 5 will help even out the mesh from all the pinching but should leave the newly created creases when the Smooth slider is set to higher than 50 (try 100 first).

I hope this walk through will help give insight to some of the new features in the latest version of ZBrush. Please post any insights or improvements you may have found as I too am still learning. Good luck with your future creations!

1090_tid_Sph_headstudyfinal.jpg

High Frequency Skin Detailing and Sculpting in

Skin Detailing in ZBrush

These videos tutorial show a fast and easy way to add some very complex looking details in a 3d model. I had a little time to record part of the skin detailing process for my latest doodle last night and hopefully useful for many. As always you can also download the file for later viewing.



click here to see videos

worm head speed sculpt

ZBrush Speed sculpt of an alien bust. Though out these videos you will see JonnyD Artiste use ZSpheres to create his base mesh. Then he will use an assortment of ZBrush sculpting tools to bring out the form.

click here to see videos


Polypainting a model in Zbrush series

 

Intermediate Bonsai Tree 3D tutorial




Saturday, December 29, 2012

ZBrush Siggraph 2012 Recap

 
 
120814-SiggraphRecap
In case you couldn’t make it to the Los Angeles Convention Center for Siggraph 2012, here is a little recap to keep you in the loop. We saw a rip roaring series of presentations that spanned three days and included some of the biggest names in the business both presenting and stopping by to say hello. Special thanks to our presenters, Brian Wynia, Danny Williams, Scott Spencer, Joseph Drust, Cesar Dacol Jr., Michael Pavlovich, Kurt Papstein, Frank Gravat, Martin Murphy and Kris Costa. At the close of day one, the word on the street was out that the Pixologic booth was the place to be for live and interactive action. With the now traditional Sideshow Collectibles giveaway in full swing, people were lining up for hours to take a stab at winning one of this year’s awesome prizes. A happy dance is in order for the three winners who took home the illusive prizes. Winners included, Melinda Stanley, John Bavaresco and Aaron Goodson. Waiting was not an exercise that went unrewarded. With most visitors taking home a limited edition ZBrush hat or key chain, it’s safe to say everybody walked away a winner. With hosts Paul Gaboury and Louie Tucci taking us deeper into the minds of the presenters and what makes them tick, there was no shortage of energy at this year’s show. Here are some photos capturing the vibe and showcasing that ZBrush 4R4 really is, “The only brush you need.”
 
 
 
 



Art of Vick Gaza - Yeti Process

 
 
 
 
 
 





Tinkercad

Tinkercad

                                                   
 
 
 
 
 
If you want to introduce a kid (or yourself!) to CAD (computer aided design), Tinkercad is by far the easiest and most fun way to begin. Today I mentioned to my 10-year-old that our CNC machine would soon be up and running. He asked what a CNC could do, and I said one example would be to carve a battlefield out of stiff foam for Warhammer figures.
That got his attention ;-) . He wanted to know how to tell the CNC what to do. I explained a bit about CAD, and showed him Tinkercad, giving the example of one cube that you could stretch and change.
Then I got busy with something else and left him to figure out Tinkercad himself. I came back an hour later and the below is what he’d designed. A ten-year-old. No training. One hour.


The green stuff we’re going to CNC out of a sheet of stiff foam. The rest we’ll probably 3D print on the Makerbot. It will take a weekend, but this could be our first 100% digital craft project.
This is an example of what I talk about in Makers: manufacturing technologies are getting so easy and cheap (even free) that anyone can use them. Kids today can grow up as fluent in CAD as they are in everything else on computers. Democratizing the tools of publishing brought us the Web. Just imagine what democratizing the tools of manufacturing will do.
We’ve used the previously reviewed Sketchup and Autodesk 123D, and both are great. But Tinkercad just runs in your Web browser and its simple interface disguises a very sophisticated cloud-based CAD engine.
 
 

Click here to try tinkercad

 
 
 
    

Friday, December 28, 2012

Best Free or Open Source Photoshop Alternative Software

Best Open Source Photoshop Alternatives
Most designers on a tight budget can get an uncontrolled rapid heartbeat by considering what an investment in a Photoshop license will do to their economy. While it is difficult to argue against Photoshop being the top pick for nearly any photo manipulation, non vector design job etc. there are actually some pretty OK alternatives you can use without spending a single dollar. Question is of course which alternative to use and to help you out I have collected a set of Open Source Photoshop Alternatives you need to be aware of. One of the serious disadvantages you face when not using Photoshop is that you can’t learn and self study using the huge number of excellent free tutorials you can find for Photoshop online. Depending on what alternative you pick there may be some tutorials available, but it will never really match Photoshop. Another thing to be aware of is file formats. Adobe PSD, the Photoshop file type is almost an industry standard for exchanging layered designs e.g. in the web design niche. In GIMP, one of the tools covered below it is possible to save layered files to PSD in stead of the GIMP native format XCF which is useful. Make sure you consider stuff like this when you evaluate your free Open Source Photoshop Alternatives. While Photoshop alternatives may be usefil you have to accept that you will miss the many Photoshop web design tutorials, cool Photoshop effects, Photoshop text effects. Basically the internet is flooded with tips and tricks for creating Photoshop effects and I guess you can use them for inspiration even though they cannot be used directly with an Photoshop alternative



 
 
 
Open Source Photoshop Alternative Solutions

Gimp

Gimp is probably the most feature rich and well known open source Photoshop alternative that will not make you feel broke. Photoshop may be a bit ahead in terms of bleeding edge features, but most of what Photoshop is capable of can be done somehow in Gimp. GIMP is cross platform and supported by a large community. However the GIMP team doesn’t officially provide any Windows binaries. You can, however, install GIMP easily using the Windows installers by Jernej Simon?i?.
image

GIMPshop

GIMPshop is a modification of the free/open source GNU Image Manipulation Program (GIMP), intended to replicate the feel of Adobe Photoshop. Its primary purpose is to make users of Photoshop feel comfortable using GIMP. It shares all GIMP’s advantages, including the long feature list and customisability, while addressing some common criticisms regarding the program’s interface: GIMPshop modifies the menu structure to closely match Photoshop’s, adjusts the program’s terminology to match Adobe’s. GIMPshop does not support Photoshop plugins, all GIMP’s own plugins, filters, brushes, etc. However it is a great open source Photoshop alternative.
image

Pixlr Editor

This is a web-based photo editor with a layout that looks a bit like Photoshop CS. It has good an amazing interface and arsenal of features considering that it is a free web application e.g. layers, filters, magic wand, styling, texting, editing and a lot of effects. It does not require signup or anything and you can start editing a file in seconds.
image

Paint.net

Paint.NET is free image and photo editing software for computers that run Windows. It features an intuitive and innovative user interface with support for layers, unlimited undo, special effects, and a wide variety of useful and powerful tools. An active and growing online community provides friendly help, tutorials, and plugins.
image

ChocoFlop

ChocoFlop is a pure Mac application and it has been optimized to run efficient on Mac. It allows you to edit your photos or design stuff using Apple’s CoreImage technology. It takes advantage of the power of your graphics card (GPU).
ChocoFlop is in Beta version but still very feature rich and well structured. It is not going to be free for ever so if you want to give it a try the right time is now.
image

Splashup

Splashup is designed to give you a feeling of working in Photoshop. It is integrated with Flickr, Facebook, Picasa, and more and even support layers. Being a free tool this application offers many features, filters and is really worth trying out. I don’t consider it as strong as Pixlr listed above.
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Krita

Krita is a creative sketching and painting application based on KOffice technology for Linux. Whether you want to create art paintings, cartoons, concept art or textures, Krita supports most graphics tablets out of the box. Krita comes with some unique and useful features but it is not as powerful as GIMP.
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Pixia

Pixia was originally a Japanese editor, but English versions are available for Windows now. It is a pretty OK and feature rich editor and it may be worth trying it out.
image

Photoshop Express Editor

Photoshop Express Editor has been built on the pattern of Photoshop itself but comes with a lot less capabilities and minus all the technicalities. It is good for the amateur photographers who don’t want to get indulged into the tricky tools of the Photoshop. Having these superb features the loopholes are there. The printing options are lacking. Also, it doesn’t support photos from higher mega pixel camera.
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Photoplus

PhotoPlus (starter edition) is a photo editing software that enables you to fix and enhance digital photos, create stunning bitmap graphics and even web animations. Far from being as powerful as Photoshop but if you only have basic needs this is perfect.
image

Phoenix

Aviary offers a suite of tools for editing images, vectors etc. Phoenix is the Aviary image/photo editor and it offers layers and compositing. It is integrated with Flickr, Facebook and Picasa allowing you to import images from these popular services. This is another very interesting free tool to check out before investing in commercial packages like Photoshop.
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Thursday, December 27, 2012

FREE FREE FREE FREE FREE FREE

Free Software


GIMP (GNU Image Manipulation Program) is an image retouching and editing tool[4] and is released under the GPLv3 license as free and open-source software. There are versions of GIMP tailored for most operating systems including Microsoft Windows, Mac OS X and Linux.
GIMP has tools used for image retouching and editing, free-form drawing, resizing, cropping, photo-montages, converting between different image formats, and more specialised tasks. Animated images such as GIF and MPEG files can be created using an animation plugin.
The developers and maintainers of GIMP have a product vision for GIMP to strive to be a high end free software graphics application for the editing and creation of original images, photos, icons, graphical elements of web pages and art for user interface elements.[5]


 
GIMP was originally released as the General Image Manipulation Program,[6] by creators Spencer Kimball and Peter Mattis. Development of GIMP began in 1995 as a semester-long project at the University of California, Berkeley; The first public release of GIMP (0.54) was made in January 1996 [7][8] and in the following year (1997) GIMP became a part of the GNU Project. The acronym GIMP was changed to mean the GNU Image Manipulation Program in reflection of its existence under the GNU Project.[9] Currently GIMP is developed by a self-organized group of volunteers under the banner of the GNOME Project.[10][11]
The number of computer architectures and operating systems GIMP supported has expanded significantly since its first release. The first release supported UNIX systems such as Linux, SGI IRIX and HP-UX.[6][12] Since the initial release, GIMP has been ported to many operating systems, including Microsoft Windows and Mac OS X; the original port to the Windows 32-bit platform was started by Finnish programmer Tor Lillqvist (tml) in 1997 and was supported in the GIMP 1.1 release.[12]
GIMP saw formation of a community and rapid adoption following the first release. The community that formed began developing tutorials, artwork and shared better work-flows and techniques.[13]
A new GUI tool kit called GTK+ (GIMP tool kit) was developed to facilitate the development of GIMP. GTK+ replaced its predecessor GTK (no plus symbol) after being redesigned using a modern software design technique called object oriented programming. The development of GTK+ has been attributed to Peter Mattis becoming disenchanted with the Motif GUI toolkit GIMP originally used; Motif was used up until GIMP 0.60.[8][14]

Click here to download



Blender is a free and open-source 3D computer graphics software product used for creating animated films, visual effects, interactive 3D applications or video games. Blender's features include 3D modeling, UV unwrapping, texturing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, animating, match moving, camera tracking, rendering, video editing and compositing. It also features a built-in game engine.


click here to download

 
 

click here to down load

 

 

More

 
Google Sketchupwindows logomac logo

Drawing in 3D was never easy until Google acquired Sketchup and improved on the software - mainly to encourage people to model 3D buildings for Google Earth (a smart move, as it turned out; a large, free workforce having fun placing detailed architecture all over Google Earth).SketchUp is 3D for everyone. Google SketchUp is software that you can download and use to create, modify and share 3D models. It's easier to learn than other 3D modeling programs, which is why so many people are already using it. SketchUp's simplified toolset, guided drawing system and clean look-and-feel were designed to keep your mind free to concentrate on two things: getting your work done as efficiently as possible, and having fun while doing it.
At Sketchup's 3D Warehouse you can see great examples of what can be done with the program. 3D Download Top Pick.
 
  
Art of Illusionmac logolinux logowindows logo
art of illusionArt of Illusion (download from http://www.artofillusion.org) is a free, open source 3D modelling and rendering studio. Remarkably, it is written entirely in Java, and should be usable on any modern Java Virtual Machine. The current version is stable and powerful enough to be used for serious, high end animation work. Many of its capabilities rival those found in commercial programs. Some of the highlights include subdivision surface based modelling tools, skeleton based animation, and a graphical language for designing procedural textures and materials.
Persistance of Vision : POV-Ray mac logolinux logowindows logo
art of illusionPOV-Ray (download from http://www.povray.org/) The Persistence of Vision Raytracer is a high-quality, totally free tool for creating stunning three-dimensional graphics.
The Persistence of Vision Ray-Tracer creates three-dimensional, photo-realistic images using a rendering technique called ray-tracing. It reads in a text file containing information describing the objects and lighting in a scene and generates an image of that scene from the view point of a camera also described in the text file. Ray-tracing is not a fast process by any means, but it produces very high quality images with realistic reflections, shading, perspective and other effects.
3D Canvas from Amabiliswindows logo
art of illusion3D Canvas from Amabilis is a freeware real-time 3D modeling and animation tool that incorporates an intuitive drag-and-drop approach to 3D modeling. It has a large user community and excellent documentation. It is possible to upgrade from the free version to professional versions, 3D Canvas Pro and Plus.
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Wings 3Dmac logolinux logowindows logo
art of illusionWings 3D is an open-source polygon mesh modeller with an user interface that is easy to use for both beginners and advanced users. You can create good models from scratch or work with imported ones. The program is stable and well documented, has a simple straighforward interface and a fast workflow. Many import and export file formats are supported [ .ndo 3ds .ai .fbx .lwo/.lxo obj .ps eps .stl .bzw .xml .fbx .pov .rwx .wrl .x .dae ]
Anim8orwindows logo
art of illusionAnim8or Anim8or is a 3D modeling and character animation program. Like Wings3D, it is still in development but both have a loyal following and a large number of capable developers working on it.
DAZ | Studiomac logowindows logo
daz 3d
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DAZ | Studio Free 3D posing and animation software.
DAZ | Studio allows you to easily create beautiful digital art. You can use this software to load in people, animals, vehicles, buildings, props, and accessories to create digital scenes. DAZ | Studio includes two pre-configured scenes ready to "Load & Render". Double-click on the scene thumbnails inside of DAZ and everything will come on screen posed, lit, and ready to create a stunning digital image.