Wednesday, October 10, 2012

DAY TWO RECAP: Demo Head In To A Zombie PT.1


Instructor Example


                                          

1. Demo on Zbrush interface, opening and saveing Ztools. Went over menus, pallets, and tabs.
2. Demo of turning a demo head into a zombie using a variety of brushes, 
3. Alphas, Zadd, Zsub, focal shift, and drawsize.
4. Understanding brushes

Sculpting Brushes


Standard Brush

Standard: The Standard brush is the original basic ZBrush sculpting brush, and when used with its modifiers at their default values, it displaces outward the vertices over which it passes, giving the effect of adding clay to a sculpture. It can be used with all of the various brush modifiers, such as StrokesAlphas, an edit curve, and so on. Pressing the Alt key causes the standard key to carve into, rather than build up, the model.

Move Brush

Move implements the functionality that, in ZBrush 2, was active when Transform:Edit and Move were active; it moves points under the brush. In ZBrush 3, this means you can move points without switching out of Transform:Draw mode.
  • Move can easily be used to modify facial features; to indicate emotions, or to achieve a more natural 'asymmetric' face.
  • Three brush strokes give the model a slightly crooked smile and one eye that is (exaggeratedly, to show the effect) higher than the other.
  • Move conveniently ignores certain brush modifiers (strokes and so on) that don't make sense when using it.
The old Move mode is now used for Transpose functionality. Transpose operations allow very easy and powerful operations on your model, including all of the move, scale, and rotation functionality you are accustomed to from ZBrush 2, plus character posing, easy transforms around local axes, positioning of Subtools, shearing, and many other effects.
As a result, Move is a convenient way of moving points simply by switching brushes, but you should familiarize yourself with Transpose to take full advantage of the power of the transpose features.
Move: The Move brush moves points under the brush in the XY plane of the screen. The amount that points are moved depends on brush size and the edit curve. To move an entire model, you can simply increase brush size (or scale the model) so that the brush entirely covers the model.
Move respects masks, meaning that unmasked vertices are moves, masked vertices are not moved, and partially masked vertices are moved in proportion to their masking.
When Move is selected, simply click and drag on the model to move vertices.



                                          

Saving documents and tools




Saving or Exporting Tools

You can write a tool to disk in one of two ways:
  • Use Tool: Save As to save a 2.5D or 3D tool as a .ZTL file. This can later be loaded and used again. Remember, you must save a tool in this way to be able to load it again and use it in a future session; saving a document will not suffice.
  • Use Tool:Export to export a 3D tool into a standard 3D format.
Note: Always save as a .ZTL unless you actually need to export the tool to another program. ZBrush tool files contain quite a bit more information than exported files. A standard workflow is to both save and export a model, look at the exported model in an external program, and then go back to the saved tool to do further work.




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