An open drawing project
alchemy |’alkemē
Figurative: a process by which paradoxical results are achieved or incompatible elements combined with no obvious rational explanation
Alchemy is an open drawing project aimed at exploring how we can sketch, draw, and create on computers in new ways. Alchemy isn’t software for creating finished artwork, but rather a sketching environment that focuses on the absolute initial stage of the creation process. Experimental in nature, Alchemy lets you brainstorm visually to explore an expanded range of ideas and possibilities in a serendipitous way. Alchemy is free: Down Load Here
Interaction
The Alchemy drawing canvas has an intentionally reduced level of functionality. No undo, no selecting, and no editing. Interaction focuses instead on the output of a great number of good, bad, strange and beautiful shapes.
To take a good look at what Alchemy can (and can not) do, check out the Videos section.
The Alchemy Interface
Modules
Alchemy consists of a growing number of ‘modules’ that can be added or removed at will. Using a given module you can do things like:
- Shout at the computer. Use your voice to control the width of a line or the form of a shape.
- Draw ‘blind’. Turn off the canvas display and explore what shapes emerge from the ‘darkness’.
- Create random shapes. Generate shapes that can be used as a starting point for characters, spaceships, or whatever shape you see in the ‘clouds’.
- Mirror draw. Draw mirrored symmetrical forms in realtime.
- Randomise. Mess up and distort shapes.
Global Features
Other global features place focus on the ‘process’ of drawing, letting you do things like:
- Record a drawing ’session’. Automatically save the contents of the canvas to a page in a PDF file at set intervals.
- Auto-clear the canvas. Start drawing on a clean slate at set intervals. Force yourself to start over fresh.
- Switch the canvas. Automatically open your sketch in a more ‘conventional’ drawing application, either as a bitmap or vector file.
- Avoid distraction. Alchemy has a very minimal interface, just a simple toolbar that dissapears magically, and a fullscreen mode to block everything else out.
Gallery
The gallery page displays imagery created using Alchemy as a starting point. Where possible displaying the original Alchemy sketch alongside the developed artwork. We will be adding more content to this page in the future, so take a look at the sketches forum to contribute and see what other people have been making with Alchemy.
Andrew Jones
An image that begun life in Alchemy using the ‘Trace Shapes’ module and was subsequently polished off in Andrew’s tool of choice, Painter X.
Chris Waller
The ‘Doodle Bugs’ series by Chris Waller all originated from an Alchemy session file packed full of abstract forms, then transformed into critters using custom brushes in Photoshop.
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